Character Rigging : This rig is an user friendly and an easy rig for animators.
Leg : Used Reverse foot to rig the leg
Ik Handle to move the leg up and down.
A pole vector to control the Knee.
It also has an Heel roll attribute to rotate the heel
Spine :Used Ik and fk to control the spine .

Hand: Used IK/Fk to control the hand , Added attribute to the switch call IK/Fk....You can switch to IK/FK usingit ,,
Face: Used Blendshapes for various expression .....
Aim constrain the eyeballs to the eyeball controls
A fun part of rigging is rigging the face Painted skin weights to all the joints
Leg : Used Reverse foot to rig the leg
Ik Handle to move the leg up and down.
A pole vector to control the Knee.
It also has an Heel roll attribute to rotate the heel

Hand: Used IK/Fk to control the hand , Added attribute to the switch call IK/Fk....You can switch to IK/FK usingit ,,
Face: Used Blendshapes for various expression .....
Aim constrain the eyeballs to the eyeball controls
A fun part of rigging is rigging the face Painted skin weights to all the joints
Thats it!!!!!!!!!!!!!!!



Also used advanced stretch and squash and advanced twist to twist the spine


No comments:
Post a Comment