Friday, 4 March 2016

Character Rigging

Character Rigging : This rig is an user friendly and an easy rig for animators.
Leg : Used Reverse foot to rig the leg
         Ik Handle to move the leg up and down.
        A pole vector to control the Knee.
       It also has an Heel roll attribute to rotate the heel




Spine :Used Ik and fk to control the spine .












Hand: Used IK/Fk to control the hand , Added attribute to the switch call IK/Fk....You can switch to IK/FK usingit ,,


Face: Used Blendshapes for various expression .....
Aim constrain the eyeballs to the eyeball controls
A fun part of rigging is rigging the face  Painted skin weights to all the joints



Thats it!!!!!!!!!!!!!!!











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