Wednesday, 9 March 2016
Tuesday, 8 March 2016
Sunday, 6 March 2016
Dynamic Candle Flame
This candle flame was created using a 3D fluid container in maya. And then it waas composited in a background.
Friday, 4 March 2016
Character Rigging
Character Rigging : This rig is an user friendly and an easy rig for animators.
Leg : Used Reverse foot to rig the leg
Ik Handle to move the leg up and down.
A pole vector to control the Knee.
It also has an Heel roll attribute to rotate the heel
Spine :Used Ik and fk to control the spine .

Hand: Used IK/Fk to control the hand , Added attribute to the switch call IK/Fk....You can switch to IK/FK usingit ,,
Face: Used Blendshapes for various expression .....
Aim constrain the eyeballs to the eyeball controls
A fun part of rigging is rigging the face Painted skin weights to all the joints
Leg : Used Reverse foot to rig the leg
Ik Handle to move the leg up and down.
A pole vector to control the Knee.
It also has an Heel roll attribute to rotate the heel

Hand: Used IK/Fk to control the hand , Added attribute to the switch call IK/Fk....You can switch to IK/FK usingit ,,
Face: Used Blendshapes for various expression .....
Aim constrain the eyeballs to the eyeball controls
A fun part of rigging is rigging the face Painted skin weights to all the joints
Thats it!!!!!!!!!!!!!!!
Subscribe to:
Comments (Atom)



Also used advanced stretch and squash and advanced twist to twist the spine

