Wednesday, 24 August 2016

Sunday, 6 March 2016

Dynamic Candle Flame

This candle flame was created using a 3D fluid container in maya. And then it waas composited in a background.

Friday, 4 March 2016

Character Rigging

Character Rigging : This rig is an user friendly and an easy rig for animators.
Leg : Used Reverse foot to rig the leg
         Ik Handle to move the leg up and down.
        A pole vector to control the Knee.
       It also has an Heel roll attribute to rotate the heel




Spine :Used Ik and fk to control the spine .












Hand: Used IK/Fk to control the hand , Added attribute to the switch call IK/Fk....You can switch to IK/FK usingit ,,


Face: Used Blendshapes for various expression .....
Aim constrain the eyeballs to the eyeball controls
A fun part of rigging is rigging the face  Painted skin weights to all the joints



Thats it!!!!!!!!!!!!!!!











Thursday, 18 February 2016

Bow and arrow

Bow and Arrow

A simple and easy rig.....Learnt about space switching while working on this rig.....The arrow can be constrained  to the bow or the string or the arrow can be independent by selecting the options in the dropdown menu created.

Tree Rig

Tree Rig
It was fun rigging this tree...Learnt more concepts like node editor ....advanced stretch and squash.... and IK spline handle...The most fun part was rigging the leaves...We used nDynamics(nhair) for the movement of the leaves...This tree can be customised into any type of coconut tree...A very easy and user friendly rig....here is a small playblast of what this tree can do



Monday, 15 February 2016

Juice Box Rig

Rigging: One of my favourite subject in Animation...Started it of by rigging a Juice box...
This Juice Box has Bend, Squash and Twist deformers....Two controls to control the top and bottom part of the juice box. I have added an attribute to the curve for the sipping action . I have used a sculpt deformer for the effect of sip

Ball Bounce Animation

As every animator starts of learning animation with Ball bounce. even I have done my first 3D animation...Ball Bounce.....Referred to a bouncing Hockey Ball...Had good experience working in this. Got to know how to use graphs to adjust animations. I have got a small playblast of my first 3D animation...